![]() ![]() I know it's unusual for me to praise graphics when I'm normally down in the core working the gameplay and story gnomes to death, so understand how beautiful Crysis has to be for it to warrant a mention. There's probably more to it than that, but I found it hard to sympathise with the heroes when they're using expensive, top-of-the-range military hardware and are backed up by the entire armed forces of the United States, while most of the enemy have to make do with wartime machine guns and harsh language. Your task is to infiltrate some island in the South Pacific and slaughter Koreans. Joining you are your squad, a quartet of similarly dressed Delta Force man-children, consisting of one commander, two redshirts and Jason Statham. On balance, it's pretty much just Far Cry again if it were put under the pussification ray. Now we have Crysis, a pseudo-sequel to Far Cry in that we're back on a war-torn island, except now it's the future, and Far Cry 's protagonist has been replaced by his great great grand-completely unrelated person, who didn't inherit his predecessor's massive balls, and as such replaces the Hawaiian shirt with a regenerative nanotech suit. It was the kind of game where you have to bind quick-save and quick-load to the left and right mouse buttons before you can get anywhere. While the scenery was expansive and pretty, you couldn't spend much time admiring it before finding your body attempting to occupy the same space as ten million billion bullets fired by enemies with telescopic x-ray vision who could see you hiding in a bush nine thousand yards away, possibly owing to your relentlessly ugly shirt. The games powered by the engine are characterised by tropical islands, sprawling non-linear game worlds, shitty vehicle sections and racism.įar Cry was a game of many frustrations. Developed by CryTech for the games Far Cry, Crysis, Cry-Santhemum, and Jesus Cry-st Superstar.
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