![]() ![]() ↑ Only available on Federation Cruisers - The Osprey and Nisos.↑ Comes equipped only on Stealth Cruisers - The Nesasio and Simo-H.Similarly, Mini Beam can be used as Fire Beam, albeit weaker, analog: a beam swipe must be started just before shield depletion - fire occurs even on the initial swipe tile (without dealing hull damage).īeams can have very damage-efficient swipes against certain ships, e.g.: (Cheeky) Pike Beam swipes Regular damage beams can be used as Anti-Bio Beam analogs, e.g.: Pike-bio Beam. Zoltan Shield piercing mechanics and tips: part 1, part 2, part 3. ![]() Despite doing no hull damage, the Fire Beam and Anti-Bio Beam do 2 damage to Zoltan Shields. Zoltan Shields take double damage from beams (in two "ticks"). Similarly, the Fire Beam starts fires on a per-tile basis, so hitting more tiles can start more fires. For example, a 2-damage Halberd Beam can deal 1 damage (per room) through 1 shield layer.Ĭrew damage works differently: it's applied when a beam first enters the tile that a crew member occupies. The damage of a beam is reduced by one for every shield layer, giving the most powerful beams some ability to pierce shields. ![]() Enemies target beams inefficiently, starting the beam in the centre of a room. The damage is applied at the first moment that a beam enters a room. The second click fires the beam.Įven catching a room with the tiniest edge of a beam will deal full hull and system damage. The first click sets the starting point and displays a line indicating the beam length, which can be rotated to set the end point. Unlike other weapons, beams allow players to target any part of a room. ![]()
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