Be it a quest or a raid, there mana pool drops like an SUV & so does their health. When I team up with other spell casters, they are all ways depleted. Next is Mana Pool Increase, most other guides are all about maxing crit. You will go 3 mobs before having to reapply, and that is about the time of the cool down. The damage absorbed increases will level. Insulating Lens is my 3rd skill taken, it makes a cloth wearer survivable. Because of the FA slow mobs rarely get to you, but by the 2nd or 3rd map they will. Freezing Arrow followed by Flamebolt is your goto skill. BTW, at level Five this information becomes available free of charge.Īs A Cultist (Sorc / Vit / ocult) I use the Sorc Tree exclusively. I think what would have made this guide more useful would have been informed evaluation of the utility of each skill. For more guides on ArcheAge check my content directory.Ĭheck out our sister site Guild Launch to find an ArcheAge Guild or create a free ArcheAge guild site. I hope this gives a clear view of what the Sorcery skill set offers your build. Aranzeb's Infusion: Increases Sorcery skill damage by 15%.Magic Precision: Increases Magic Critical Rate by 10%.Recuperation: Decreases the duration of Sleep and Fear by 10%.Mana Flurry: Decreases Cast Time for all skills by 6%.Efficient Sorcery: Decreases the mana cost for Sorcery skills by 15%.Magic Range Boost: Increases the range for Sorcery skills by 5 meters.Mana Pool Increase: Increases max mana by 15%.In addition to the skill's effect, I'll list how many spent points are needed before you can allocate points to the passive skill. Passive skills buff the skill set once you unlock them, allowing for easier combat. Passive skills require a certain amount of skill points used within the set to allow point allocation into them. Can be used consecutively up to 5 times, with each attack dealing more damage but costing more mana. God's Whip: Calls down lightning on a target area to deal Magic Damage to enemies in a 6 meter radius inflicts Electrick Shock on enemies within a 5 meter radius.Also inflicts Trips on all enemies hit for 3 seconds. Meteor Strike: Calls down a meteor, dealing Magic Damage to all enemies in the target area.Flame Barrier: Calls forth a wall of fire that deals Fire Damage and Slows for 5 seconds.Can strike up to 5 times dealing 50% less damage with each subsequent hit. May also affect other enemies within 5 meters. Chain Lightning: Fires lightning bolts dealing Magic Damage and Shocking an enemy.Increases Magic Attack and Magic Crit Rate while within the magic circle. Magic Circle: Summons a Magic Circle around the caster for 20 seconds.The ice Freezes any enemies who step on it, but melts in 4 seconds. Frigid Tracks: Freezes your footprints for 15 seconds.Searing Rain: Rains down fire on all enemies in a 10 meter radius for 7 seconds, dealing Magic Damage.Freezing Earth: Deals damage to all enemies within 8 meters with a chance to Snare for 2.7 seconds.When this skill levels up it increases damage and cast time. Deals Magic Damage of 8 seconds to Shocked enemies also Shocks all other enemies within 2 meters. Arc Lightning: Fires lightning bolts dealing Magic Damage and Shocking an enemy.The protection ward prevents those inside from being Tripped and increases Physical Defense by 700. Insulating Lens: Creates a protective ward around the caster.Freezing Arrow: Fires a freezing arrow at an enemy, dealing Magic Damage and reducing Move Speed for 4 seconds.All 3 attacks deal 12% additional damage on Chilled targets. Attack 3: Converts 20% of damage dealt to Subdued enemies to mana inflicts Conflagration on Burning enemies. Attack 1: Inflicts Burning for 3.2 seconds. Can be used up to 3 times in a row without triggering a cooldown. Flamebolt: Deals Magic Damage to an enemy.These are your attacks, heals, or defensive abilities depending on the skill set. I'll split the lists up between active skills and passive skills to make the list easier to read. Here I'll list all the skills of and what they do. Just keep an eye on your mana and health as both can deplete quickly. You'll have access to several AoE damage abilities for taking on large groups of enemies. When you want to bring that extra damage to your magic attacks this is the skill set to consider. This skill set works extremely well with Occultism and Witchcraft. Sorcery is your typical glass cannon mage skill set.
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